After talking to James (my tutor) about my problem with the STL files and the compression and blah blah blah he showed me something very cool. Solidworks has a very neat little feature that allows you to wrap sketches that you've made in the program around another object, like this :
and then extrude them. What he showed me was a hexagon pattern (there's also a button that allows you to make patterns, I'm liking this program more every day) wrapped around a cylinder, which was then hollowed out to make what he called a "futuristic capillary", I like it.
Needless to say I shamelessly copied his idea and immediately ported it into 3DS Max and it SOLVED MY PROBLEMS: here's what I whipped up (its a very basic render, i'll do a better one later):
Also one more thing; if you extrude inwards is it called intruding?
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