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Wednesday, 31 July 2013

Sensory Ethnography: Final images and write up




Jacket
I first grab the collar with my right hand and lift the jacket off whatever it is resting on, a hook? A chair? That’s when I feel the texture of the woven cotton collar lining, a knitted sort of pattern you would expect to find on a jersey. The zip and buttons make a metallic jingle as I move my left arm –always the left first, I could not tell you why- towards the sleeve and across the cotton interior, which is decorated in a Scottish tartan pattern, then into the plain black polyester sleeve. The polyester is smooth and almost silky to the touch as my hand flows through it towards the cuff, the internal of which is the same Scottish tartan as the internal of the body. When my hand exits the sleeve the cuff stays cosy around my palm –an odd occurrence for a person with arms as long as mine. The process is repeated with my right arm, all the while the whole jacket is making the flapping sound of a bird trying to get into the air. When my right arm is all the way through the right sleeve the majority of the jacket has bunched up around my shoulders, because of the dense cotton fabric it is made of. Then I roll my shoulders to loosen it, more flapping and jingling ensues and the smell of manufactured cotton fills my nostrils.













Controller
When picking up the controller the first part touched is the palm rest, my fingers wrap around the smooth blue plastic which has an almost metallic sheen. My thumb wraps around the bottom of the controller and brushes across the seam between the two plastic halves, the same seam which on different parts of the controller is filled with brown grime. This brown grime is a mixture of sweat and dead skin cells, a by-product of extended use and something that is never widely noticed about all controllers and remotes. There is also dust acumilated in and around it, but only in places that aren't usually touched through normal play, these are smooth and clean as if they were just polished. When my finger tighten around the profile of the controller and triggers, buttons and sticks all make a faint clicking sound as they move around in their sockets. I then bring the controller to my other hand which instinctively grips it in its ergonomically intended place, thumb resting on the textured top of the analogue stick and first finger nestled in the gap between the two trigger buttons. The first hand moves to this position as well, inducing more sound from the buttons as they are touched. When the controller is in use the analogue sticks become very slippery as they are moved more and more, because of the fact that they are convex and rounded. Also when the sticks are faced inwards towards each other they wont move the entire way because your thumbs get in the way.
The buttons all give a satisfying click whenever they are pushed in, and there is a very definite limit to the distance they can go in.

















Bean Bag

When first descending into the bean bag it feels incredibly fluid and melds to your body incredibly well, and for a while all the individual beans can be felt and heard moving all at once. However as you sink in further it gets tighter and stops moving, the bag has moulded to the shape of your legs, butt and back and just as your back hits the bag there is a dull thud. Your hand will graze the small black trim that runs around all of the seams of the bag to disguise them. At that point the smell of polyester becomes apparent as well as the faint smell of BO and junk food underlying it. Whether this is from the bean bags themselves or the room surrounding them is unknown, though hopefully the later. The fabric is on the finer side of coarse, its not unpleasant by any stretch of the imagination but you wouldn't want a blanket made of it. If at any point you decide to move while you are sitting all of the individual beans will be heard again as well as the sound of polyester rubbing against itself as the bag rubs with the one next to it.

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