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Sunday, 12 August 2012

81 Models Final Render

After playing with lighting for nearly a day i have finally come up with what I think is my best shot:


I chose this layout because I wanted it to link back to the idea of disturb and female, and so tried to lay it out to seem as if the models are being born from the heroes "womb". After all the idea of witnessing childbirth can be a little unsettling, and it is something that only a woman can do, so it fits perfectly.

The other forms or her 'children' are sweeping up behind and beside her just because it creates a very unsettling and intimidating image that fits with the theme.

Saturday, 11 August 2012

Development 8

These are my last 6 models, with my final 'Hero' too the far right. Every single modification to these was done with one of the three FFD tools and took about five hours to do all six of them. while it may no seem like much there are literally hundreds of modifications between the six of them. This is where I focussed on the female figure the most, making sure that they all had that female 'feel', with the last few even having breasts.


Thursday, 9 August 2012

Demonstration


This is something I made in paint, it took about 2 minutes but generally demonstrates what I want to make. I'm also going to experiment with different shades of gold and different shapes, but I want to stick to very basic geometric shapes like triangles and squares.

Development 7


With this set I cut even more out, leaving only the parts that will be in the final model. The "crest" from the previous models turned into a head or "skull". This was again all done with the FFD 4x4x4 modifier and took about 3 hours. The forms all look as if they are folded up and ready to pounce.

one of the features that i tried to focus on during one of the models in this group was pulling wiry thin strands through the 'head' of the form to creat what looks like a mouth.

Development 6

These objects were simplified from the last bunch, as I started taking certain parts off the forms. this gave me less to play with but also allowed my manipulation to be much more focused and direct. I really started focusing on certain parts of the model that from then on became incredibly important, such as the "crest" that alot of the models from this point have, the part that almost looks like a head. I also went right into the models to pull out certain points, to form surface detail such as some of the wrinkles and veins. All of the manipulation in this group was done with FFD 4x4x4 modifier.

Monday, 6 August 2012

First Session of Project One

I have decided not only on my colour combinations, but also on my theme, or precedent.

i first srarted experimenting with black and gold, trying to find a dark rich gold that i liked. after some googling i found a bunch of ways to create gold out of red green and blue, but i wanted to find the one that looked the best with black


i decided on the fourth one




This also gave me the idea for some precedents, i have decided to try and make something that looks almost like gold ore veins:





I want the gold to flow in a very geometric pattern, so I am going to play with triangles and squares and see what i can come up with.



Colour

For our structures we are going to need to implement colour into our image, compared to the last project where we just had black and white. Finding the perfect colour combination is going to be crucial and so i have started searching right from the offset. so far i have two potential colour combinations that i really like.

Black, White and Red:
These three colours seem to work so well together because the red becomes so powerful. with no other bright colours to compete with it stands out so prominantly.




The red also seems to stand out allot more if there isnt as much of it, because it becomes the only source of colour in a sea of shades and draws the eye. 





Black and Gold:
This colour combination is so powerful because the gold gets a really powerful, rich appearance when surrounded with black


Interestingly enough though, when white is introduced all of the other colours seem muted and weaker